Player Choice eBook Jeff Deck
Download As PDF : Player Choice eBook Jeff Deck
"Master game designer Glen Cullather is having the worst day of his life. Tough luck for him but great news for readers of PLAYER CHOICE. Its twisty plot and high-stakes action will thrill adventure fans, while its reality bending and speculation about the future of privacy will please admirers of the great Philip K. Dick. Check it out Jeff Deck has got his game on." -- James Patrick Kelly, winner of the Hugo, Nebula and Locus awards
PLAYER CHOICE is a fast-paced gaming sci-fi adventure that asks What happens when unreality becomes our reality?
It's 2040. With neural implants, people can play games in an immersive virtual reality known as the aether space. Game designer Glen Cullather has a plan for the most ambitious aether game ever imagined a fantasy epic that gives players the freedom to do anything.
But Glen's own life is fragmenting into alternate realities. He can't tell whether his aether game idea has succeeded, or failed miserably. And Freya Janoske is either his biggest rival, or his most intimate partner. Glen must figure out what's real and what's, well, fantasy -- for his own survival!
"A fast-paced sci-fi thrilling account . . . Highly recommended to all geeks." -- Words and Peace book blog
"PLAYER CHOICE leads the reader down dreamlike paths into alternative realities and worlds that will [awaken] a reexamination of their own choices and agency." -- Absurdly Nerdly book blog
"This is quite a good science-fiction story. I was grabbed. There are some great ideas to play with here, and the characters are interesting and real." -- Howling Frog Books blog
Please leave a review of PLAYER CHOICE if you enjoy it (or hell, even if you don't!). Thanks for your support! -- Jeff
Player Choice eBook Jeff Deck
This was a great story! Overall, I highly recommend this book to anyone who likes originality, sci-fi, video games, entertainment, or any combination of those!The story mostly takes place in a slightly dystopic near-future. Nearly everyone has been "enhanced" with a neural-computer interface. It is very cool to see how such devices might one day integrate with normal life (especially the idea of "celphs") ... and especially how they might divide people, and how deep those divisions might go. My only complaint is that those divisions, while central, were not as "front and center" as I felt they could/should have been. However, the "side-lining" of these issues dovetails perfectly with the main character's outlook and perceptions, so while I wanted more, it actually made sense for the story and narrative to sort of leave them behind a bit.
The main character, Glen, is a genius, successful video game designer who is tired of the status quo of the games of his day, where the only way to win is to kill everything between you and the end of the game. He wants to use his success to revolutionize the industry by creating a game where players are not limited to killing everything, instead offering them more meaningful (and healthier) experiences that will allow them to deal with problems in any manner they choose (hence the name of the story).
This is a fantastic drive, and it plays perfectly with his first major flaw: to be so focused on freedom of choice, yet be so consumed by the vision that HIS way is the ONLY RIGHT way. Everyone who doesn't agree with him is just wrong. He is extremely self-centered and oblivious, to the point where real life and real people are almost in-game obstacles. Very early in the story, while on his way to a meeting about his new game, he is directly involved in a major and terrible event. His primary response to the ensuing horror is panicked frustration that he might miss his meeting. People are suffering, political agendas are being violently fulfilled, his very way of life is being threatened ... and he is late.
However it was Glen's second major flaw that made it really difficult for me to like him. Even when he recognizes his first flaw, he seems to have an extremely difficult time overcoming it. Throughout the story, Glen seemed to oscillate between growth and terrible snap decisions, particularly when it comes to interacting with people he is (or should be) close to. One moment he could be warm to them, seeing the validity of their position; the next loudly and profanely cursing their very existence. Sometimes it seemed so abrupt that it was nearly schizophrenic.
The story is divided into 3 sections. The first was my favorite by far. I got so into the mystery of what was going on that I was actually a little disappointed when I got to the second section. Which is a little unfair, as the second section was great on its own, with its own mysteries and obstacles to overcome ... I just liked the concepts and possibilities of the first one better. The third part is both grim and satisfying, brings everything together, and offers a great wrap up to the story as a whole.
In closing, I'll say that if you're still reading this, you should just buy the book and read that instead. It is an original, compelling, and satisfying adventure that will make you think about technology and its place in our lives. I look forward to the sequel where Glen can deal with these issues head on!
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Player Choice eBook Jeff Deck Reviews
Great book. Fun plot and good characters. Worth a read. Up and coming author.
I loved the book. Great characters and action.
Plus, I like thinking about the consequences of future technology.
Player Choice is a heck of a ride. It moves quick and keeps you in the moment. Deck has taken the best bits of sci-fi, gamer culture, and social commentary, put them in a blender and produced something that goes down smooth and is more filling than your average metaphorical book related smoothie.
I haven't read that many science fiction novels, so when I first picked this up I wasn't really sure if I'd like it. That being said, I love technology, gaming, fantasy, and philosophy. This book satisfied all of those interests and gave me more of a desire to get a bit deeper into the SciFi genre. You don't have to like all of those things that I mentioned, but if you like just one of them, then I suggest giving Player Choice a chance.
For me, the flow of the novel was similar to that of a Dan Brown read... Minus the pretension. The action kept me enthralled while the mystery kept me turning pages. It's also filled with bits of witticisms and new world slang that I've already noticed have been slipping into my daily speech.
Thanks for a great read!
Delightfully nerdy. Surprisingly addictive. And lots of fun.
For anyone who's ever played Skyrim or World of Warcraft, this book will feel like it was written by a close friend—a friend with impeccably good writing skills, as well as a great sense of humor that he uses to poke fun at classic role-playing games (lovingly, of course). Even if you aren't a gamer, this book is a lot of fun and has a lot of alternate universe/memory travel themes. It seems to have elements of The Circle, Eternal Sunshine of the Spotless Mind, and 1984— but if you took those elements and added them to the story of a game developer traversing Mulgore. This book, although funny in spots, does have a definite dark side.
I am always on the lookout for new books, so when this book was first launched and available for free in version, I snatched it up. It sat on my for a while before I had a chance to read it, but a vacation finally allowed me the opportunity to start it. I wasn't intending to finish the whole book in two days, but I did.
As a fan of science fiction (as a reference, Ender's Game is one of my favorite books of all time), I found this book to be delightful. It is well-written in such a way that it is nearly impossible to put down. As a reader, I wanted to know what was happening to the main character (Glenn) and see him through until the end. If you are a fan of movies such as The Matrix and Inception and tend to read science fiction, this book is definitely for you.
This was a great story! Overall, I highly recommend this book to anyone who likes originality, sci-fi, video games, entertainment, or any combination of those!
The story mostly takes place in a slightly dystopic near-future. Nearly everyone has been "enhanced" with a neural-computer interface. It is very cool to see how such devices might one day integrate with normal life (especially the idea of "celphs") ... and especially how they might divide people, and how deep those divisions might go. My only complaint is that those divisions, while central, were not as "front and center" as I felt they could/should have been. However, the "side-lining" of these issues dovetails perfectly with the main character's outlook and perceptions, so while I wanted more, it actually made sense for the story and narrative to sort of leave them behind a bit.
The main character, Glen, is a genius, successful video game designer who is tired of the status quo of the games of his day, where the only way to win is to kill everything between you and the end of the game. He wants to use his success to revolutionize the industry by creating a game where players are not limited to killing everything, instead offering them more meaningful (and healthier) experiences that will allow them to deal with problems in any manner they choose (hence the name of the story).
This is a fantastic drive, and it plays perfectly with his first major flaw to be so focused on freedom of choice, yet be so consumed by the vision that HIS way is the ONLY RIGHT way. Everyone who doesn't agree with him is just wrong. He is extremely self-centered and oblivious, to the point where real life and real people are almost in-game obstacles. Very early in the story, while on his way to a meeting about his new game, he is directly involved in a major and terrible event. His primary response to the ensuing horror is panicked frustration that he might miss his meeting. People are suffering, political agendas are being violently fulfilled, his very way of life is being threatened ... and he is late.
However it was Glen's second major flaw that made it really difficult for me to like him. Even when he recognizes his first flaw, he seems to have an extremely difficult time overcoming it. Throughout the story, Glen seemed to oscillate between growth and terrible snap decisions, particularly when it comes to interacting with people he is (or should be) close to. One moment he could be warm to them, seeing the validity of their position; the next loudly and profanely cursing their very existence. Sometimes it seemed so abrupt that it was nearly schizophrenic.
The story is divided into 3 sections. The first was my favorite by far. I got so into the mystery of what was going on that I was actually a little disappointed when I got to the second section. Which is a little unfair, as the second section was great on its own, with its own mysteries and obstacles to overcome ... I just liked the concepts and possibilities of the first one better. The third part is both grim and satisfying, brings everything together, and offers a great wrap up to the story as a whole.
In closing, I'll say that if you're still reading this, you should just buy the book and read that instead. It is an original, compelling, and satisfying adventure that will make you think about technology and its place in our lives. I look forward to the sequel where Glen can deal with these issues head on!
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